They will do everything in their power to protect the Dragonborn's children from bandits and other random attacks. Action-Hero Babysitter: With the addition of the Hearthfire DLC, the housecarls become these.With Hearthfire installed, you can also gain housecarls from Falkreath, Hjaalmarch, and the Pale's Jarls after purchasing land (Winterhold alone does not have purchasable property). In order to earn a housecarl, you must become a Thane (in other words, an acknowledged hero of the hold), which generally involves directly assisting the Jarl in question, helping the citizenry of the hold, and, in the case of the major holds (Whiterun, Eastmarch, the Rift, the Reach, and Haafingar), purchasing property. Housecarls are warriors assigned by the Jarl of a hold to protect the Dragonborn and their property.
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Note the glowing item, known as the Bellowing Dragoncrest Ring on the overhanging ledge above. Grab the two Homeward Bones at the corpse that overlooks the hollow tower in the distance. The lizard should have led you out of the prison. Watch out for the two Wretches in the cells on the left. Grab the Simple Gem in the room.Īt the T-intersection, make a left and chase down the Crystal Lizard, who will drop a Titanite Scale. These creatures mostly rely on forward lunges so attacking after the lunge or flanking them are sound strategies. Make the immediate left into a cell with a baby-faced Wretch inside. Leave the cell, make two lefts, which will lead you to the lower level, which is guarded by three Jailers and two Cage Spiders. Make a right and head to the cell that will be on your right. Grab the two Pale Pine Resins at the hole, then open the neighboring cell gate from the inside. The adjacent cell has an hole in the wall you can pass through. Make a right at the intersection and grab the Large Titanite Shard in the furthest cell while also taking care of the Reanimated Corpses and the Jailer nearby. You'll reach another T-intersection after crossing the bridge. Deal with the two Jailers along the way as you make a right. Turn around and head for the T-intersection at the middle of the hallway. When you’re back on the upper level, make a right and grab the Large Titanite Shard at the end of the hallway. There are four Cage Spiders and a Jailer waiting for you. When you turn around, make the next left, leading to the stairs. There’s another Infested Corpse waiting to ambush you. Then grab the Old Sorcerer’s Gear in the cell. If you are pushed over, take on the Infested Corpses in the cell behind you. It will try to push you over the edge while you’re distracted in picking up the Soul on the ledge. Then look out for the prisoner in the open cell on your right. It's best to take it out as soon as possible since it emits a mist that temporarily reduces your maximum health. There's a Jailer waiting for you as you make the turn. This will bring you to the main section of the dungeon. Getting inside requires the Jailer’s Key Ring - we’ll be picking that up later in this area so you’ll have to come back to open it. Before you exit the hallway, take note of the locked cell on the right. Grab the Large Titanite Shard in the middle cell on the left. Head down the first hallway of jail cells. This will lead you to the next bonfire and the dungeon proper. Go through the doorway at the bottom of the room, go down the stairs and make a left at the next doorway. Now you can take care of the Slaves as well as another Burning Stake Witch. When they turn right, turn left and take out the Pontiff Knight. Don't chase the Irithyllian Slaves since they're trying to bait you. Head down the stairs on the left and as you emerge into the next room, veer left to the descending stairs. Go down the stairs to reach the Distant Manor bonfire. Instead of entering the low arch like you did to get to Pontiff Sulyvahn, keep going straight instead, through the pointed arch. Move along the left side of the shallow lake. As before, Sulyvahn’s Beast will reappear, unless you've killed it before. Walk into the water and go left, passing under the bridge. Descend to the room's lower level and head to the opening along the left wall. Veer right and head into the very large and dark storage room. Head back down into the small graveyard and turn left through the alley and down another set of stairs. If you haven’t reached the Distant Manor bonfire yet, fast travel back to the Church of Yorshka bonfire in Irithyll of the Boreal Valley. Click the map to make it larger, and be sure to check out all of our Dark Souls 3 maps. |
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